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""" A Pillow loader for .ftc and .ftu files (FTEX) Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0) Full text of the CC0 license: https://creativecommons.org/publicdomain/zero/1.0/
Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001
The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a packed custom format called FTEX. This file format uses file extensions FTC and FTU. * FTC files are compressed textures (using standard texture compression). * FTU files are not compressed. Texture File Format The FTC and FTU texture files both use the same format. This has the following structure: {header} {format_directory} {data} Where: {header} = { u32:magic, u32:version, u32:width, u32:height, u32:mipmap_count, u32:format_count }
* The "magic" number is "FTEX". * "width" and "height" are the dimensions of the texture. * "mipmap_count" is the number of mipmaps in the texture. * "format_count" is the number of texture formats (different versions of the same texture) in this file.
{format_directory} = format_count * { u32:format, u32:where }
The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB uncompressed textures. The texture data for a format starts at the position "where" in the file.
Each set of texture data in the file has the following structure: {data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } } * "mipmap_size" is the number of bytes in that mip level. For compressed textures this is the size of the texture data compressed with DXT1. For 24 bit uncompressed textures, this is 3 * width * height. Following this are the image bytes for that mipmap level.
Note: All data is stored in little-Endian (Intel) byte order. """
from __future__ import annotations
import struct from enum import IntEnum from io import BytesIO
from . import Image, ImageFile
MAGIC = b"FTEX"
class Format(IntEnum): DXT1 = 0 UNCOMPRESSED = 1
class FtexImageFile(ImageFile.ImageFile): format = "FTEX" format_description = "Texture File Format (IW2:EOC)"
def _open(self): if not _accept(self.fp.read(4)): msg = "not an FTEX file" raise SyntaxError(msg) struct.unpack("<i", self.fp.read(4)) # version self._size = struct.unpack("<2i", self.fp.read(8)) mipmap_count, format_count = struct.unpack("<2i", self.fp.read(8))
self._mode = "RGB"
# Only support single-format files. # I don't know of any multi-format file. assert format_count == 1
format, where = struct.unpack("<2i", self.fp.read(8)) self.fp.seek(where) (mipmap_size,) = struct.unpack("<i", self.fp.read(4))
data = self.fp.read(mipmap_size)
if format == Format.DXT1: self._mode = "RGBA" self.tile = [("bcn", (0, 0) + self.size, 0, 1)] elif format == Format.UNCOMPRESSED: self.tile = [("raw", (0, 0) + self.size, 0, ("RGB", 0, 1))] else: msg = f"Invalid texture compression format: {repr(format)}" raise ValueError(msg)
self.fp.close() self.fp = BytesIO(data)
def load_seek(self, pos): pass
def _accept(prefix): return prefix[:4] == MAGIC
Image.register_open(FtexImageFile.format, FtexImageFile, _accept) Image.register_extensions(FtexImageFile.format, [".ftc", ".ftu"])
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