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/*    $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $    */
/*    $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
/* $FreeBSD: release/9.0.0/sys/sys/tree.h 189204 2009-03-01 04:57:23Z bms $ */

/*-
 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef    _VTREE_H_
#define    _VTREE_H_

/*
 * This file defines data structures for different types of trees:
 * splay trees and red-black trees.
 *
 * A splay tree is a self-organizing data structure.  Every operation
 * on the tree causes a splay to happen.  The splay moves the requested
 * node to the root of the tree and partly rebalances it.
 *
 * This has the benefit that request locality causes faster lookups as
 * the requested nodes move to the top of the tree.  On the other hand,
 * every lookup causes memory writes.
 *
 * The Balance Theorem bounds the total access time for m operations
 * and n inserts on an initially empty tree as O((m + n)lg n).  The
 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
 *
 * A red-black tree is a binary search tree with the node color as an
 * extra attribute.  It fulfills a set of conditions:
 *    - every search path from the root to a leaf consists of the
 *      same number of black nodes,
 *    - each red node (except for the root) has a black parent,
 *    - each leaf node is black.
 *
 * Every operation on a red-black tree is bounded as O(lg n).
 * The maximum height of a red-black tree is 2lg (n+1).
 */

#define VSPLAY_HEAD(name, type)                        \
struct name {                                \
    struct type *sph_root; /* root of the tree */            \
}

#define VSPLAY_INITIALIZER(root)                    \
    { NULL }

#define VSPLAY_INIT(root) do {                        \
    (root)->sph_root = NULL;                    \
} while (/*CONSTCOND*/ 0)

#define VSPLAY_ENTRY(type)                        \
struct {                                \
    struct type *spe_left; /* left element */            \
    struct type *spe_right; /* right element */            \
}

#define VSPLAY_LEFT(elm, field)        (elm)->field.spe_left
#define VSPLAY_RIGHT(elm, field)        (elm)->field.spe_right
#define VSPLAY_ROOT(head)        (head)->sph_root
#define VSPLAY_EMPTY(head)        (VSPLAY_ROOT(head) == NULL)

/* VSPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold VSPLAY_{RIGHT,LEFT} */
#define VSPLAY_ROTATE_RIGHT(head, tmp, field) do {            \
    VSPLAY_LEFT((head)->sph_root, field) = VSPLAY_RIGHT(tmp, field);\
    VSPLAY_RIGHT(tmp, field) = (head)->sph_root;            \
    (head)->sph_root = tmp;                        \
} while (/*CONSTCOND*/ 0)

#define VSPLAY_ROTATE_LEFT(head, tmp, field) do {            \
    VSPLAY_RIGHT((head)->sph_root, field) = VSPLAY_LEFT(tmp, field);\
    VSPLAY_LEFT(tmp, field) = (head)->sph_root;            \
    (head)->sph_root = tmp;                        \
} while (/*CONSTCOND*/ 0)

#define VSPLAY_LINKLEFT(head, tmp, field) do {                \
    VSPLAY_LEFT(tmp, field) = (head)->sph_root;            \
    tmp = (head)->sph_root;                        \
    (head)->sph_root = VSPLAY_LEFT((head)->sph_root, field);    \
} while (/*CONSTCOND*/ 0)

#define VSPLAY_LINKRIGHT(head, tmp, field) do {                \
    VSPLAY_RIGHT(tmp, field) = (head)->sph_root;            \
    tmp = (head)->sph_root;                        \
    (head)->sph_root = VSPLAY_RIGHT((head)->sph_root, field);    \
} while (/*CONSTCOND*/ 0)

#define VSPLAY_ASSEMBLE(head, node, left, right, field) do {        \
    VSPLAY_RIGHT(left, field) = VSPLAY_LEFT((head)->sph_root, field);\
    VSPLAY_LEFT(right, field) = VSPLAY_RIGHT((head)->sph_root, field);\
    VSPLAY_LEFT((head)->sph_root, field) = VSPLAY_RIGHT(node, field);\
    VSPLAY_RIGHT((head)->sph_root, field) = VSPLAY_LEFT(node, field);\
} while (/*CONSTCOND*/ 0)

/* Generates prototypes and inline functions */

#define VSPLAY_PROTOTYPE(name, type, field, cmp)            \
void name##_VSPLAY(struct name *, struct type *);            \
void name##_VSPLAY_MINMAX(struct name *, int);                \
struct type *name##_VSPLAY_INSERT(struct name *, struct type *);    \
struct type *name##_VSPLAY_REMOVE(struct name *, struct type *);    \
                                    \
/* Finds the node with the same key as elm */                \
static __inline struct type *                        \
name##_VSPLAY_FIND(struct name *head, struct type *elm)            \
{                                    \
    if (VSPLAY_EMPTY(head))                        \
        return(NULL);                        \
    name##_VSPLAY(head, elm);                    \
    if ((cmp)(elm, (head)->sph_root) == 0)                \
        return (head->sph_root);                \
    return (NULL);                            \
}                                    \
                                    \
static __inline struct type *                        \
name##_VSPLAY_NEXT(struct name *head, struct type *elm)            \
{                                    \
    name##_VSPLAY(head, elm);                    \
    if (VSPLAY_RIGHT(elm, field) != NULL) {                \
        elm = VSPLAY_RIGHT(elm, field);                \
        while (VSPLAY_LEFT(elm, field) != NULL) {        \
            elm = VSPLAY_LEFT(elm, field);            \
        }                            \
    } else                                \
        elm = NULL;                        \
    return (elm);                            \
}                                    \
                                    \
static __inline struct type *                        \
name##_VSPLAY_MIN_MAX(struct name *head, int val)            \
{                                    \
    name##_VSPLAY_MINMAX(head, val);                \
    return (VSPLAY_ROOT(head));                    \
}

/* Main splay operation.
 * Moves node close to the key of elm to top
 */
#define VSPLAY_GENERATE(name, type, field, cmp)                \
struct type *                                \
name##_VSPLAY_INSERT(struct name *head, struct type *elm)        \
{                                    \
    if (VSPLAY_EMPTY(head)) {                        \
        VSPLAY_LEFT(elm, field) = VSPLAY_RIGHT(elm, field) = NULL;    \
    } else {                                \
        int __comp;                            \
        name##_VSPLAY(head, elm);                    \
        __comp = (cmp)(elm, (head)->sph_root);            \
        if (__comp < 0) {                        \
            VSPLAY_LEFT(elm, field) = VSPLAY_LEFT((head)->sph_root, field);\
            VSPLAY_RIGHT(elm, field) = (head)->sph_root;    \
            VSPLAY_LEFT((head)->sph_root, field) = NULL;    \
        } else if (__comp > 0) {                    \
            VSPLAY_RIGHT(elm, field) = VSPLAY_RIGHT((head)->sph_root, field);\
            VSPLAY_LEFT(elm, field) = (head)->sph_root;        \
            VSPLAY_RIGHT((head)->sph_root, field) = NULL;    \
        } else                            \
            return ((head)->sph_root);                \
    }                                    \
    (head)->sph_root = (elm);                        \
    return (NULL);                            \
}                                    \
                                    \
struct type *                                \
name##_VSPLAY_REMOVE(struct name *head, struct type *elm)        \
{                                    \
    struct type *__tmp;                        \
    if (VSPLAY_EMPTY(head))                        \
        return (NULL);                        \
    name##_VSPLAY(head, elm);                    \
    if ((cmp)(elm, (head)->sph_root) == 0) {            \
        if (VSPLAY_LEFT((head)->sph_root, field) == NULL) {    \
            (head)->sph_root = VSPLAY_RIGHT((head)->sph_root, field);\
        } else {                        \
            __tmp = VSPLAY_RIGHT((head)->sph_root, field);    \
            (head)->sph_root = VSPLAY_LEFT((head)->sph_root, field);\
            name##_VSPLAY(head, elm);            \
            VSPLAY_RIGHT((head)->sph_root, field) = __tmp;    \
        }                            \
        return (elm);                        \
    }                                \
    return (NULL);                            \
}                                    \
                                    \
void                                    \
name##_VSPLAY(struct name *head, struct type *elm)            \
{                                    \
    struct type __node, *__left, *__right, *__tmp;            \
    int __comp;                            \
\
    VSPLAY_LEFT(&__node, field) = VSPLAY_RIGHT(&__node, field) = NULL;\
    __left = __right = &__node;                    \
\
    while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {        \
        if (__comp < 0) {                    \
            __tmp = VSPLAY_LEFT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if ((cmp)(elm, __tmp) < 0){            \
                VSPLAY_ROTATE_RIGHT(head, __tmp, field);\
                if (VSPLAY_LEFT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            VSPLAY_LINKLEFT(head, __right, field);        \
        } else if (__comp > 0) {                \
            __tmp = VSPLAY_RIGHT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if ((cmp)(elm, __tmp) > 0){            \
                VSPLAY_ROTATE_LEFT(head, __tmp, field);    \
                if (VSPLAY_RIGHT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            VSPLAY_LINKRIGHT(head, __left, field);        \
        }                            \
    }                                \
    VSPLAY_ASSEMBLE(head, &__node, __left, __right, field);        \
}                                    \
                                    \
/* Splay with either the minimum or the maximum element            \
 * Used to find minimum or maximum element in tree.            \
 */                                    \
void name##_VSPLAY_MINMAX(struct name *head, int __comp) \
{                                    \
    struct type __node, *__left, *__right, *__tmp;            \
\
    VSPLAY_LEFT(&__node, field) = VSPLAY_RIGHT(&__node, field) = NULL;\
    __left = __right = &__node;                    \
\
    while (1) {                            \
        if (__comp < 0) {                    \
            __tmp = VSPLAY_LEFT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if (__comp < 0){                \
                VSPLAY_ROTATE_RIGHT(head, __tmp, field);\
                if (VSPLAY_LEFT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            VSPLAY_LINKLEFT(head, __right, field);        \
        } else if (__comp > 0) {                \
            __tmp = VSPLAY_RIGHT((head)->sph_root, field);    \
            if (__tmp == NULL)                \
                break;                    \
            if (__comp > 0) {                \
                VSPLAY_ROTATE_LEFT(head, __tmp, field);    \
                if (VSPLAY_RIGHT((head)->sph_root, field) == NULL)\
                    break;                \
            }                        \
            VSPLAY_LINKRIGHT(head, __left, field);        \
        }                            \
    }                                \
    VSPLAY_ASSEMBLE(head, &__node, __left, __right, field);        \
}

#define VSPLAY_NEGINF    -1
#define VSPLAY_INF    1

#define VSPLAY_INSERT(name, x, y)    name##_VSPLAY_INSERT(x, y)
#define VSPLAY_REMOVE(name, x, y)    name##_VSPLAY_REMOVE(x, y)
#define VSPLAY_FIND(name, x, y)        name##_VSPLAY_FIND(x, y)
#define VSPLAY_NEXT(name, x, y)        name##_VSPLAY_NEXT(x, y)
#define VSPLAY_MIN(name, x)        (VSPLAY_EMPTY(x) ? NULL    \
                    : name##_VSPLAY_MIN_MAX(x, VSPLAY_NEGINF))
#define VSPLAY_MAX(name, x)        (VSPLAY_EMPTY(x) ? NULL    \
                    : name##_VSPLAY_MIN_MAX(x, VSPLAY_INF))

#define VSPLAY_FOREACH(x, name, head)                    \
    for ((x) = VSPLAY_MIN(name, head);                \
         (x) != NULL;                        \
         (x) = VSPLAY_NEXT(name, head, x))

/* Macros that define a red-black tree */
#define VRB_HEAD(name, type)                        \
struct name {                                \
    struct type *rbh_root; /* root of the tree */            \
}

#define VRB_INITIALIZER(root)                        \
    { NULL }

#define VRB_INIT(root) do {                        \
    (root)->rbh_root = NULL;                    \
} while (/*CONSTCOND*/ 0)

#define VRB_BLACK    0
#define VRB_RED        1
#define VRB_ENTRY(type)                            \
struct {                                \
    struct type *rbe_left;        /* left element */        \
    struct type *rbe_right;        /* right element */        \
    struct type *rbe_parent;    /* parent element */        \
    int rbe_color;            /* node color */        \
}

#define VRB_LEFT(elm, field)        (elm)->field.rbe_left
#define VRB_RIGHT(elm, field)        (elm)->field.rbe_right
#define VRB_PARENT(elm, field)        (elm)->field.rbe_parent
#define VRB_COLOR(elm, field)        (elm)->field.rbe_color
#define VRB_ROOT(head)            (head)->rbh_root
#define VRB_EMPTY(head)            (VRB_ROOT(head) == NULL)

#define VRB_SET(elm, parent, field) do {                \
    VRB_PARENT(elm, field) = parent;                \
    VRB_LEFT(elm, field) = VRB_RIGHT(elm, field) = NULL;        \
    VRB_COLOR(elm, field) = VRB_RED;                \
} while (/*CONSTCOND*/ 0)

#define VRB_SET_BLACKRED(black, red, field) do {            \
    VRB_COLOR(black, field) = VRB_BLACK;                \
    VRB_COLOR(red, field) = VRB_RED;                \
} while (/*CONSTCOND*/ 0)

#ifndef VRB_AUGMENT
#define VRB_AUGMENT(x)    do {} while (0)
#endif

#define VRB_ROTATE_LEFT(head, elm, tmp, field) do {            \
    (tmp) = VRB_RIGHT(elm, field);                    \
    if ((VRB_RIGHT(elm, field) = VRB_LEFT(tmp, field)) != NULL) {    \
        VRB_PARENT(VRB_LEFT(tmp, field), field) = (elm);    \
    }                                \
    VRB_AUGMENT(elm);                        \
    if ((VRB_PARENT(tmp, field) = VRB_PARENT(elm, field)) != NULL) {\
        if ((elm) == VRB_LEFT(VRB_PARENT(elm, field), field))    \
            VRB_LEFT(VRB_PARENT(elm, field), field) = (tmp);\
        else                            \
            VRB_RIGHT(VRB_PARENT(elm, field), field) = (tmp);\
    } else                                \
        (head)->rbh_root = (tmp);                \
    VRB_LEFT(tmp, field) = (elm);                    \
    VRB_PARENT(elm, field) = (tmp);                    \
    VRB_AUGMENT(tmp);                        \
    if ((VRB_PARENT(tmp, field)))                    \
        VRB_AUGMENT(VRB_PARENT(tmp, field));            \
} while (/*CONSTCOND*/ 0)

#define VRB_ROTATE_RIGHT(head, elm, tmp, field) do {            \
    (tmp) = VRB_LEFT(elm, field);                    \
    if ((VRB_LEFT(elm, field) = VRB_RIGHT(tmp, field)) != NULL) {    \
        VRB_PARENT(VRB_RIGHT(tmp, field), field) = (elm);    \
    }                                \
    VRB_AUGMENT(elm);                        \
    if ((VRB_PARENT(tmp, field) = VRB_PARENT(elm, field)) != NULL) {\
        if ((elm) == VRB_LEFT(VRB_PARENT(elm, field), field))    \
            VRB_LEFT(VRB_PARENT(elm, field), field) = (tmp);\
        else                            \
            VRB_RIGHT(VRB_PARENT(elm, field), field) = (tmp);\
    } else                                \
        (head)->rbh_root = (tmp);                \
    VRB_RIGHT(tmp, field) = (elm);                    \
    VRB_PARENT(elm, field) = (tmp);                    \
    VRB_AUGMENT(tmp);                        \
    if ((VRB_PARENT(tmp, field)))                    \
        VRB_AUGMENT(VRB_PARENT(tmp, field));            \
} while (/*CONSTCOND*/ 0)

/* Generates prototypes and inline functions */
#define    VRB_PROTOTYPE(name, type, field, cmp)                \
    VRB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
#define    VRB_PROTOTYPE_STATIC(name, type, field, cmp)            \
    VRB_PROTOTYPE_INTERNAL(name, type, field, cmp, v_unused_ static)
#define VRB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)        \
/*lint -esym(528, name##_VRB_*) */                    \
attr void name##_VRB_INSERT_COLOR(struct name *, struct type *);    \
attr void name##_VRB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
attr struct type *name##_VRB_REMOVE(struct name *, struct type *);    \
attr struct type *name##_VRB_INSERT(struct name *, struct type *);    \
attr struct type *name##_VRB_FIND(const struct name *, const struct type *);    \
attr struct type *name##_VRB_NFIND(const struct name *, const struct type *);    \
attr struct type *name##_VRB_NEXT(struct type *);            \
attr struct type *name##_VRB_PREV(struct type *);            \
attr struct type *name##_VRB_MINMAX(const struct name *, int);        \
                                    \

/* Main rb operation.
 * Moves node close to the key of elm to top
 */
#define    VRB_GENERATE(name, type, field, cmp)                \
    VRB_GENERATE_INTERNAL(name, type, field, cmp,)
#define    VRB_GENERATE_STATIC(name, type, field, cmp)            \
    VRB_GENERATE_INTERNAL(name, type, field, cmp, v_unused_ static)
#define VRB_GENERATE_INTERNAL(name, type, field, cmp, attr)        \
attr void                                \
name##_VRB_INSERT_COLOR(struct name *head, struct type *elm)        \
{                                    \
    struct type *parent, *gparent, *tmp;                \
    while ((parent = VRB_PARENT(elm, field)) != NULL &&        \
        VRB_COLOR(parent, field) == VRB_RED) {            \
        gparent = VRB_PARENT(parent, field);            \
        if (parent == VRB_LEFT(gparent, field)) {        \
            tmp = VRB_RIGHT(gparent, field);        \
            if (tmp && VRB_COLOR(tmp, field) == VRB_RED) {    \
                VRB_COLOR(tmp, field) = VRB_BLACK;    \
                VRB_SET_BLACKRED(parent, gparent, field);\
                elm = gparent;                \
                continue;                \
            }                        \
            if (VRB_RIGHT(parent, field) == elm) {        \
                VRB_ROTATE_LEFT(head, parent, tmp, field);\
                tmp = parent;                \
                parent = elm;                \
                elm = tmp;                \
            }                        \
            VRB_SET_BLACKRED(parent, gparent, field);    \
            VRB_ROTATE_RIGHT(head, gparent, tmp, field);    \
        } else {                        \
            tmp = VRB_LEFT(gparent, field);            \
            if (tmp && VRB_COLOR(tmp, field) == VRB_RED) {    \
                VRB_COLOR(tmp, field) = VRB_BLACK;    \
                VRB_SET_BLACKRED(parent, gparent, field);\
                elm = gparent;                \
                continue;                \
            }                        \
            if (VRB_LEFT(parent, field) == elm) {        \
                VRB_ROTATE_RIGHT(head, parent, tmp, field);\
                tmp = parent;                \
                parent = elm;                \
                elm = tmp;                \
            }                        \
            VRB_SET_BLACKRED(parent, gparent, field);    \
            VRB_ROTATE_LEFT(head, gparent, tmp, field);    \
        }                            \
    }                                \
    VRB_COLOR(head->rbh_root, field) = VRB_BLACK;            \
}                                    \
                                    \
attr void                                \
name##_VRB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
{                                    \
    struct type *tmp;                        \
    while ((elm == NULL || VRB_COLOR(elm, field) == VRB_BLACK) &&    \
        elm != VRB_ROOT(head)) {                    \
        AN(parent);                        \
        if (VRB_LEFT(parent, field) == elm) {            \
            tmp = VRB_RIGHT(parent, field);            \
            if (VRB_COLOR(tmp, field) == VRB_RED) {        \
                VRB_SET_BLACKRED(tmp, parent, field);    \
                VRB_ROTATE_LEFT(head, parent, tmp, field);\
                tmp = VRB_RIGHT(parent, field);        \
            }                        \
            if ((VRB_LEFT(tmp, field) == NULL ||        \
                VRB_COLOR(VRB_LEFT(tmp, field), field) == VRB_BLACK) &&\
                (VRB_RIGHT(tmp, field) == NULL ||        \
                VRB_COLOR(VRB_RIGHT(tmp, field), field) == VRB_BLACK)) {\
                VRB_COLOR(tmp, field) = VRB_RED;    \
                elm = parent;                \
                parent = VRB_PARENT(elm, field);    \
            } else {                    \
                if (VRB_RIGHT(tmp, field) == NULL ||    \
                    VRB_COLOR(VRB_RIGHT(tmp, field), field) == VRB_BLACK) {\
                    struct type *oleft;        \
                    if ((oleft = VRB_LEFT(tmp, field)) \
                        != NULL)            \
                        VRB_COLOR(oleft, field) = VRB_BLACK;\
                    VRB_COLOR(tmp, field) = VRB_RED;\
                    VRB_ROTATE_RIGHT(head, tmp, oleft, field);\
                    tmp = VRB_RIGHT(parent, field);    \
                }                    \
                VRB_COLOR(tmp, field) = VRB_COLOR(parent, field);\
                VRB_COLOR(parent, field) = VRB_BLACK;    \
                if (VRB_RIGHT(tmp, field))        \
                    VRB_COLOR(VRB_RIGHT(tmp, field), field) = VRB_BLACK;\
                VRB_ROTATE_LEFT(head, parent, tmp, field);\
                elm = VRB_ROOT(head);            \
                break;                    \
            }                        \
        } else {                        \
            tmp = VRB_LEFT(parent, field);            \
            if (VRB_COLOR(tmp, field) == VRB_RED) {        \
                VRB_SET_BLACKRED(tmp, parent, field);    \
                VRB_ROTATE_RIGHT(head, parent, tmp, field);\
                tmp = VRB_LEFT(parent, field);        \
            }                        \
            if ((VRB_LEFT(tmp, field) == NULL ||        \
                VRB_COLOR(VRB_LEFT(tmp, field), field) == VRB_BLACK) &&\
                (VRB_RIGHT(tmp, field) == NULL ||        \
                VRB_COLOR(VRB_RIGHT(tmp, field), field) == VRB_BLACK)) {\
                VRB_COLOR(tmp, field) = VRB_RED;    \
                elm = parent;                \
                parent = VRB_PARENT(elm, field);    \
            } else {                    \
                if (VRB_LEFT(tmp, field) == NULL ||    \
                    VRB_COLOR(VRB_LEFT(tmp, field), field) == VRB_BLACK) {\
                    struct type *oright;        \
                    if ((oright = VRB_RIGHT(tmp, field)) \
                        != NULL)            \
                        VRB_COLOR(oright, field) = VRB_BLACK;\
                    VRB_COLOR(tmp, field) = VRB_RED;\
                    VRB_ROTATE_LEFT(head, tmp, oright, field);\
                    tmp = VRB_LEFT(parent, field);    \
                }                    \
                VRB_COLOR(tmp, field) = VRB_COLOR(parent, field);\
                VRB_COLOR(parent, field) = VRB_BLACK;    \
                if (VRB_LEFT(tmp, field))        \
                    VRB_COLOR(VRB_LEFT(tmp, field), field) = VRB_BLACK;\
                VRB_ROTATE_RIGHT(head, parent, tmp, field);\
                elm = VRB_ROOT(head);            \
                break;                    \
            }                        \
        }                            \
    }                                \
    if (elm)                            \
        VRB_COLOR(elm, field) = VRB_BLACK;            \
}                                    \
                                    \
attr struct type *                            \
name##_VRB_REMOVE(struct name *head, struct type *elm)            \
{                                    \
    struct type *child, *parent, *old = elm;            \
    int color;                            \
    if (VRB_LEFT(elm, field) == NULL)                \
        child = VRB_RIGHT(elm, field);                \
    else if (VRB_RIGHT(elm, field) == NULL)                \
        child = VRB_LEFT(elm, field);                \
    else {                                \
        struct type *left;                    \
        elm = VRB_RIGHT(elm, field);                \
        while ((left = VRB_LEFT(elm, field)) != NULL)        \
            elm = left;                    \
        child = VRB_RIGHT(elm, field);                \
        parent = VRB_PARENT(elm, field);            \
        color = VRB_COLOR(elm, field);                \
        if (child)                        \
            VRB_PARENT(child, field) = parent;        \
        if (parent) {                        \
            if (VRB_LEFT(parent, field) == elm)        \
                VRB_LEFT(parent, field) = child;    \
            else                        \
                VRB_RIGHT(parent, field) = child;    \
            VRB_AUGMENT(parent);                \
        } else                            \
            VRB_ROOT(head) = child;                \
        if (VRB_PARENT(elm, field) == old)            \
            parent = elm;                    \
        (elm)->field = (old)->field;                \
        if (VRB_PARENT(old, field)) {                \
            if (VRB_LEFT(VRB_PARENT(old, field), field) == old)\
                VRB_LEFT(VRB_PARENT(old, field), field) = elm;\
            else                        \
                VRB_RIGHT(VRB_PARENT(old, field), field) = elm;\
            VRB_AUGMENT(VRB_PARENT(old, field));        \
        } else                            \
            VRB_ROOT(head) = elm;                \
        VRB_PARENT(VRB_LEFT(old, field), field) = elm;        \
        if (VRB_RIGHT(old, field))                \
            VRB_PARENT(VRB_RIGHT(old, field), field) = elm;    \
        if (parent) {                        \
            left = parent;                    \
            do {                        \
                VRB_AUGMENT(left);            \
            } while ((left = VRB_PARENT(left, field)) != NULL); \
        }                            \
        goto color;                        \
    }                                \
    parent = VRB_PARENT(elm, field);                \
    color = VRB_COLOR(elm, field);                    \
    if (child)                            \
        VRB_PARENT(child, field) = parent;            \
    if (parent) {                            \
        if (VRB_LEFT(parent, field) == elm)            \
            VRB_LEFT(parent, field) = child;        \
        else                            \
            VRB_RIGHT(parent, field) = child;        \
        VRB_AUGMENT(parent);                    \
    } else                                \
        VRB_ROOT(head) = child;                    \
color:                                    \
    if (color == VRB_BLACK) {                    \
        name##_VRB_REMOVE_COLOR(head, parent, child);        \
    }                                \
    return (old);                            \
}                                    \
                                    \
/* Inserts a node into the RB tree */                    \
attr struct type *                            \
name##_VRB_INSERT(struct name *head, struct type *elm)            \
{                                    \
    struct type *tmp;                        \
    struct type *parent = NULL;                    \
    int comp = 0;                            \
    tmp = VRB_ROOT(head);                        \
    while (tmp) {                            \
        parent = tmp;                        \
        comp = (cmp)(elm, parent);                \
        if (comp < 0)                        \
            tmp = VRB_LEFT(tmp, field);            \
        else if (comp > 0)                    \
            tmp = VRB_RIGHT(tmp, field);            \
        else                            \
            return (tmp);                    \
    }                                \
    VRB_SET(elm, parent, field);                    \
    if (parent != NULL) {                        \
        if (comp < 0)                        \
            VRB_LEFT(parent, field) = elm;            \
        else                            \
            VRB_RIGHT(parent, field) = elm;            \
        VRB_AUGMENT(parent);                    \
    } else                                \
        VRB_ROOT(head) = elm;                    \
    name##_VRB_INSERT_COLOR(head, elm);                \
    return (NULL);                            \
}                                    \
                                    \
/* Finds the node with the same key as elm */                \
attr struct type *                            \
name##_VRB_FIND(const struct name *head, const struct type *elm)    \
{                                    \
    struct type *tmp = VRB_ROOT(head);                \
    int comp;                            \
    while (tmp) {                            \
        comp = cmp(elm, tmp);                    \
        if (comp < 0)                        \
            tmp = VRB_LEFT(tmp, field);            \
        else if (comp > 0)                    \
            tmp = VRB_RIGHT(tmp, field);            \
        else                            \
            return (tmp);                    \
    }                                \
    return (NULL);                            \
}                                    \
                                    \
/* Finds the first node greater than or equal to the search key */    \
attr struct type *                            \
name##_VRB_NFIND(const struct name *head, const struct type *elm)    \
{                                    \
    struct type *tmp = VRB_ROOT(head);                \
    struct type *res = NULL;                    \
    int comp;                            \
    while (tmp) {                            \
        comp = cmp(elm, tmp);                    \
        if (comp < 0) {                        \
            res = tmp;                    \
            tmp = VRB_LEFT(tmp, field);            \
        }                            \
        else if (comp > 0)                    \
            tmp = VRB_RIGHT(tmp, field);            \
        else                            \
            return (tmp);                    \
    }                                \
    return (res);                            \
}                                    \
                                    \
/* ARGSUSED */                                \
attr struct type *                            \
name##_VRB_NEXT(struct type *elm)                    \
{                                    \
    if (VRB_RIGHT(elm, field)) {                    \
        elm = VRB_RIGHT(elm, field);                \
        while (VRB_LEFT(elm, field))                \
            elm = VRB_LEFT(elm, field);            \
    } else {                            \
        if (VRB_PARENT(elm, field) &&                \
            (elm == VRB_LEFT(VRB_PARENT(elm, field), field)))    \
            elm = VRB_PARENT(elm, field);            \
        else {                            \
            while (VRB_PARENT(elm, field) &&        \
                (elm == VRB_RIGHT(VRB_PARENT(elm, field), field)))\
                elm = VRB_PARENT(elm, field);        \
            elm = VRB_PARENT(elm, field);            \
        }                            \
    }                                \
    return (elm);                            \
}                                    \
                                    \
/* ARGSUSED */                                \
attr struct type *                            \
name##_VRB_PREV(struct type *elm)                    \
{                                    \
    if (VRB_LEFT(elm, field)) {                    \
        elm = VRB_LEFT(elm, field);                \
        while (VRB_RIGHT(elm, field))                \
            elm = VRB_RIGHT(elm, field);            \
    } else {                            \
        if (VRB_PARENT(elm, field) &&                \
            (elm == VRB_RIGHT(VRB_PARENT(elm, field), field)))    \
            elm = VRB_PARENT(elm, field);            \
        else {                            \
            while (VRB_PARENT(elm, field) &&        \
                (elm == VRB_LEFT(VRB_PARENT(elm, field), field)))\
                elm = VRB_PARENT(elm, field);        \
            elm = VRB_PARENT(elm, field);            \
        }                            \
    }                                \
    return (elm);                            \
}                                    \
                                    \
attr struct type *                            \
name##_VRB_MINMAX(const struct name *head, int val)            \
{                                    \
    struct type *tmp = VRB_ROOT(head);                \
    struct type *parent = NULL;                    \
    while (tmp) {                            \
        parent = tmp;                        \
        if (val < 0)                        \
            tmp = VRB_LEFT(tmp, field);            \
        else                            \
            tmp = VRB_RIGHT(tmp, field);            \
    }                                \
    return (parent);                        \
}

#define VRB_NEGINF    -1
#define VRB_INF    1

#define VRB_INSERT(name, x, y)    name##_VRB_INSERT(x, y)
#define VRB_REMOVE(name, x, y)    name##_VRB_REMOVE(x, y)
#define VRB_FIND(name, x, y)    name##_VRB_FIND(x, y)
#define VRB_NFIND(name, x, y)    name##_VRB_NFIND(x, y)
#define VRB_NEXT(name, x, y)    name##_VRB_NEXT(y)
#define VRB_PREV(name, x, y)    name##_VRB_PREV(y)
#define VRB_MIN(name, x)        name##_VRB_MINMAX(x, VRB_NEGINF)
#define VRB_MAX(name, x)        name##_VRB_MINMAX(x, VRB_INF)

#define VRB_FOREACH(x, name, head)                    \
    for ((x) = VRB_MIN(name, head);                    \
         (x) != NULL;                        \
         (x) = name##_VRB_NEXT(x))

#define VRB_FOREACH_FROM(x, name, y)                    \
    for ((x) = (y);                            \
        ((x) != NULL) && ((y) = name##_VRB_NEXT(x), (x) != NULL);    \
         (x) = (y))

#define VRB_FOREACH_SAFE(x, name, head, y)                \
    for ((x) = VRB_MIN(name, head);                    \
        ((x) != NULL) && ((y) = name##_VRB_NEXT(x), (x) != NULL);    \
         (x) = (y))

#define VRB_FOREACH_REVERSE(x, name, head)                \
    for ((x) = VRB_MAX(name, head);                    \
         (x) != NULL;                        \
         (x) = name##_VRB_PREV(x))

#define VRB_FOREACH_REVERSE_FROM(x, name, y)                \
    for ((x) = (y);                            \
        ((x) != NULL) && ((y) = name##_VRB_PREV(x), (x) != NULL);    \
         (x) = (y))

#define VRB_FOREACH_REVERSE_SAFE(x, name, head, y)            \
    for ((x) = VRB_MAX(name, head);                    \
        ((x) != NULL) && ((y) = name##_VRB_PREV(x), (x) != NULL);    \
         (x) = (y))

#endif    /* _VTREE_H_ */

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