Viewing file: DebugCounter.h (6.92 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
//===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file /// This file provides an implementation of debug counters. Debug /// counters are a tool that let you narrow down a miscompilation to a specific /// thing happening. /// /// To give a use case: Imagine you have a file, very large, and you /// are trying to understand the minimal transformation that breaks it. Bugpoint /// and bisection is often helpful here in narrowing it down to a specific pass, /// but it's still a very large file, and a very complicated pass to try to /// debug. That is where debug counting steps in. You can instrument the pass /// with a debug counter before it does a certain thing, and depending on the /// counts, it will either execute that thing or not. The debug counter itself /// consists of a list of chunks (inclusive numeric ranges). `shouldExecute` /// returns true iff the list is empty or the current count is in one of the /// chunks. /// /// Note that a counter set to a negative number will always execute. For a /// concrete example, during predicateinfo creation, the renaming pass replaces /// each use with a renamed use. //// /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and /// variable name RenameCounter, and then instrument this renaming with a debug /// counter, like so: /// /// if (!DebugCounter::shouldExecute(RenameCounter) /// <continue or return or whatever not executing looks like> /// /// Now I can, from the command line, make it rename or not rename certain uses /// by setting the chunk list. /// So for example /// bin/opt -debug-counter=predicateinfo=47 /// will skip renaming the first 47 uses, then rename one, then skip the rest. //===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_DEBUGCOUNTER_H #define LLVM_SUPPORT_DEBUGCOUNTER_H
#include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/UniqueVector.h" #include "llvm/Support/Debug.h" #include <string>
namespace llvm {
class raw_ostream;
class DebugCounter { public: struct Chunk { int64_t Begin; int64_t End; void print(llvm::raw_ostream &OS); bool contains(int64_t Idx) { return Idx >= Begin && Idx <= End; } };
static void printChunks(raw_ostream &OS, ArrayRef<Chunk>);
/// Return true on parsing error and print the error message on the /// llvm::errs() static bool parseChunks(StringRef Str, SmallVector<Chunk> &Res);
/// Returns a reference to the singleton instance. static DebugCounter &instance();
// Used by the command line option parser to push a new value it parsed. void push_back(const std::string &);
// Register a counter with the specified name. // // FIXME: Currently, counter registration is required to happen before command // line option parsing. The main reason to register counters is to produce a // nice list of them on the command line, but i'm not sure this is worth it. static unsigned registerCounter(StringRef Name, StringRef Desc) { return instance().addCounter(std::string(Name), std::string(Desc)); } static bool shouldExecuteImpl(unsigned CounterName);
inline static bool shouldExecute(unsigned CounterName) { if (!isCountingEnabled()) return true; return shouldExecuteImpl(CounterName); }
// Return true if a given counter had values set (either programatically or on // the command line). This will return true even if those values are // currently in a state where the counter will always execute. static bool isCounterSet(unsigned ID) { return instance().Counters[ID].IsSet; }
struct CounterState { int64_t Count; uint64_t ChunkIdx; };
// Return the state of a counter. This only works for set counters. static CounterState getCounterState(unsigned ID) { auto &Us = instance(); auto Result = Us.Counters.find(ID); assert(Result != Us.Counters.end() && "Asking about a non-set counter"); return {Result->second.Count, Result->second.CurrChunkIdx}; }
// Set a registered counter to a given state. static void setCounterState(unsigned ID, CounterState State) { auto &Us = instance(); auto &Counter = Us.Counters[ID]; Counter.Count = State.Count; Counter.CurrChunkIdx = State.ChunkIdx; }
// Dump or print the current counter set into llvm::dbgs(). LLVM_DUMP_METHOD void dump() const;
void print(raw_ostream &OS) const;
// Get the counter ID for a given named counter, or return 0 if none is found. unsigned getCounterId(const std::string &Name) const { return RegisteredCounters.idFor(Name); }
// Return the number of registered counters. unsigned int getNumCounters() const { return RegisteredCounters.size(); }
// Return the name and description of the counter with the given ID. std::pair<std::string, std::string> getCounterInfo(unsigned ID) const { return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc); }
// Iterate through the registered counters typedef UniqueVector<std::string> CounterVector; CounterVector::const_iterator begin() const { return RegisteredCounters.begin(); } CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
// Force-enables counting all DebugCounters. // // Since DebugCounters are incompatible with threading (not only do they not // make sense, but we'll also see data races), this should only be used in // contexts where we're certain we won't spawn threads. static void enableAllCounters() { instance().Enabled = true; }
static bool isCountingEnabled() { // Compile to nothing when debugging is off #ifdef NDEBUG return false; #else return instance().Enabled || instance().ShouldPrintCounter; #endif }
protected: unsigned addCounter(const std::string &Name, const std::string &Desc) { unsigned Result = RegisteredCounters.insert(Name); Counters[Result] = {}; Counters[Result].Desc = Desc; return Result; } // Struct to store counter info. struct CounterInfo { int64_t Count = 0; uint64_t CurrChunkIdx = 0; bool IsSet = false; std::string Desc; SmallVector<Chunk> Chunks; };
DenseMap<unsigned, CounterInfo> Counters; CounterVector RegisteredCounters;
// Whether we should do DebugCounting at all. DebugCounters aren't // thread-safe, so this should always be false in multithreaded scenarios. bool Enabled = false;
bool ShouldPrintCounter = false;
bool BreakOnLast = false; };
#define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \ static const unsigned VARNAME = \ DebugCounter::registerCounter(COUNTERNAME, DESC)
} // namespace llvm #endif
|