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//===- llvm/MC/MachineLocation.h --------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // The MachineLocation class is used to represent a simple location in a machine // frame. Locations will be one of two forms; a register or an address formed // from a base address plus an offset. Register indirection can be specified by // explicitly passing an offset to the constructor. //===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MACHINELOCATION_H #define LLVM_MC_MACHINELOCATION_H
#include <cstdint> #include <cassert>
namespace llvm {
class MachineLocation { private: bool IsRegister = false; ///< True if location is a register. unsigned Register = 0; ///< gcc/gdb register number.
public: enum : uint32_t { // The target register number for an abstract frame pointer. The value is // an arbitrary value that doesn't collide with any real target register. VirtualFP = ~0U };
MachineLocation() = default; /// Create a direct register location. explicit MachineLocation(unsigned R, bool Indirect = false) : IsRegister(!Indirect), Register(R) {}
bool operator==(const MachineLocation &Other) const { return IsRegister == Other.IsRegister && Register == Other.Register; }
// Accessors. /// \return true iff this is a register-indirect location. bool isIndirect() const { return !IsRegister; } bool isReg() const { return IsRegister; } unsigned getReg() const { return Register; } void setIsRegister(bool Is) { IsRegister = Is; } void setRegister(unsigned R) { Register = R; } };
inline bool operator!=(const MachineLocation &LHS, const MachineLocation &RHS) { return !(LHS == RHS); }
} // end namespace llvm
#endif // LLVM_MC_MACHINELOCATION_H
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