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//===-- llvm/MC/MCSymbolTableEntry.h - Symbol table entry -------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCSYMBOLTABLEENTRY_H #define LLVM_MC_MCSYMBOLTABLEENTRY_H
#include "llvm/ADT/StringMapEntry.h"
namespace llvm {
class MCSymbol;
/// The value for an entry in the symbol table of an MCContext. /// /// This is in a separate file, because MCSymbol uses MCSymbolTableEntry (see /// below) to reuse the name that is stored in the symbol table. struct MCSymbolTableValue { /// The symbol associated with the name, if any. MCSymbol *Symbol = nullptr;
/// The next ID to dole out to an unnamed assembler temporary symbol with /// the prefix (symbol table key). unsigned NextUniqueID = 0;
/// Whether the name associated with this value is used for a symbol. This is /// not necessarily true: sometimes, we use a symbol table value without an /// associated symbol for accessing NextUniqueID when a suffix is added to a /// name. However, Used might be true even if Symbol is nullptr: temporary /// named symbols are not added to the symbol table. bool Used = false; };
/// MCContext stores MCSymbolTableValue in a string map (see MCSymbol::operator /// new). To avoid redundant storage of the name, MCSymbol stores a pointer (8 /// bytes -- half the size of a StringRef) to the entry to access it. using MCSymbolTableEntry = StringMapEntry<MCSymbolTableValue>;
} // end namespace llvm
#endif
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