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//===- MCAsmLayout.h - Assembly Layout Object -------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCASMLAYOUT_H #define LLVM_MC_MCASMLAYOUT_H
#include "llvm/ADT/DenseMap.h" #include "llvm/ADT/SmallVector.h"
namespace llvm { class MCAssembler; class MCFragment; class MCSection; class MCSymbol;
/// Encapsulates the layout of an assembly file at a particular point in time. /// /// Assembly may require computing multiple layouts for a particular assembly /// file as part of the relaxation process. This class encapsulates the layout /// at a single point in time in such a way that it is always possible to /// efficiently compute the exact address of any symbol in the assembly file, /// even during the relaxation process. class MCAsmLayout { MCAssembler &Assembler;
/// List of sections in layout order. llvm::SmallVector<MCSection *, 16> SectionOrder;
/// The last fragment which was laid out, or 0 if nothing has been laid /// out. Fragments are always laid out in order, so all fragments with a /// lower ordinal will be valid. mutable DenseMap<const MCSection *, MCFragment *> LastValidFragment;
/// Make sure that the layout for the given fragment is valid, lazily /// computing it if necessary. void ensureValid(const MCFragment *F) const;
/// Is the layout for this fragment valid? bool isFragmentValid(const MCFragment *F) const;
public: MCAsmLayout(MCAssembler &Assembler);
/// Get the assembler object this is a layout for. MCAssembler &getAssembler() const { return Assembler; }
/// \returns whether the offset of fragment \p F can be obtained via /// getFragmentOffset. bool canGetFragmentOffset(const MCFragment *F) const;
/// Invalidate the fragments starting with F because it has been /// resized. The fragment's size should have already been updated, but /// its bundle padding will be recomputed. void invalidateFragmentsFrom(MCFragment *F);
/// Perform layout for a single fragment, assuming that the previous /// fragment has already been laid out correctly, and the parent section has /// been initialized. void layoutFragment(MCFragment *Fragment);
/// \name Section Access (in layout order) /// @{
llvm::SmallVectorImpl<MCSection *> &getSectionOrder() { return SectionOrder; } const llvm::SmallVectorImpl<MCSection *> &getSectionOrder() const { return SectionOrder; }
/// @} /// \name Fragment Layout Data /// @{
/// Get the offset of the given fragment inside its containing section. uint64_t getFragmentOffset(const MCFragment *F) const;
/// @} /// \name Utility Functions /// @{
/// Get the address space size of the given section, as it effects /// layout. This may differ from the size reported by \see /// getSectionFileSize() by not including section tail padding. uint64_t getSectionAddressSize(const MCSection *Sec) const;
/// Get the data size of the given section, as emitted to the object /// file. This may include additional padding, or be 0 for virtual sections. uint64_t getSectionFileSize(const MCSection *Sec) const;
/// Get the offset of the given symbol, as computed in the current /// layout. /// \return True on success. bool getSymbolOffset(const MCSymbol &S, uint64_t &Val) const;
/// Variant that reports a fatal error if the offset is not computable. uint64_t getSymbolOffset(const MCSymbol &S) const;
/// If this symbol is equivalent to A + Constant, return A. const MCSymbol *getBaseSymbol(const MCSymbol &Symbol) const;
/// @} };
} // end namespace llvm
#endif
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