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//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements the name/Value symbol table for LLVM. // //===----------------------------------------------------------------------===//
#ifndef LLVM_IR_VALUESYMBOLTABLE_H #define LLVM_IR_VALUESYMBOLTABLE_H
#include "llvm/ADT/StringMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/IR/Value.h" #include <cstdint>
namespace llvm {
class Argument; class BasicBlock; class Function; class GlobalAlias; class GlobalIFunc; class GlobalVariable; class Instruction; template <bool ExtraIteratorBits> struct ilist_iterator_bits; template <class ParentTy> struct ilist_parent; template <unsigned InternalLen> class SmallString; template <typename ValueSubClass, typename ... Args> class SymbolTableListTraits;
/// This class provides a symbol table of name/value pairs. It is essentially /// a std::map<std::string,Value*> but has a controlled interface provided by /// LLVM as well as ensuring uniqueness of names. /// class ValueSymbolTable { friend class SymbolTableListTraits<Argument>; friend class SymbolTableListTraits<BasicBlock>; friend class SymbolTableListTraits<Function>; friend class SymbolTableListTraits<GlobalAlias>; friend class SymbolTableListTraits<GlobalIFunc>; friend class SymbolTableListTraits<GlobalVariable>; friend class SymbolTableListTraits<Instruction, ilist_iterator_bits<true>, ilist_parent<BasicBlock>>; friend class Value;
/// @name Types /// @{ public: /// A mapping of names to values. using ValueMap = StringMap<Value*>;
/// An iterator over a ValueMap. using iterator = ValueMap::iterator;
/// A const_iterator over a ValueMap. using const_iterator = ValueMap::const_iterator;
/// @} /// @name Constructors /// @{
ValueSymbolTable(int MaxNameSize = -1) : vmap(0), MaxNameSize(MaxNameSize) {} ~ValueSymbolTable();
/// @} /// @name Accessors /// @{
/// This method finds the value with the given \p Name in the /// the symbol table. /// @returns the value associated with the \p Name /// Lookup a named Value. Value *lookup(StringRef Name) const { if (MaxNameSize > -1 && Name.size() > (unsigned)MaxNameSize) Name = Name.substr(0, std::max(1u, (unsigned)MaxNameSize));
return vmap.lookup(Name); }
/// @returns true iff the symbol table is empty /// Determine if the symbol table is empty inline bool empty() const { return vmap.empty(); }
/// The number of name/type pairs is returned. inline unsigned size() const { return unsigned(vmap.size()); }
/// This function can be used from the debugger to display the /// content of the symbol table while debugging. /// Print out symbol table on stderr void dump() const;
/// @} /// @name Iteration /// @{
/// Get an iterator that from the beginning of the symbol table. inline iterator begin() { return vmap.begin(); }
/// Get a const_iterator that from the beginning of the symbol table. inline const_iterator begin() const { return vmap.begin(); }
/// Get an iterator to the end of the symbol table. inline iterator end() { return vmap.end(); }
/// Get a const_iterator to the end of the symbol table. inline const_iterator end() const { return vmap.end(); }
/// @} /// @name Mutators /// @{ private: ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
/// This method adds the provided value \p N to the symbol table. The Value /// must have a name which is used to place the value in the symbol table. /// If the inserted name conflicts, this renames the value. /// Add a named value to the symbol table void reinsertValue(Value *V);
/// createValueName - This method attempts to create a value name and insert /// it into the symbol table with the specified name. If it conflicts, it /// auto-renames the name and returns that instead. ValueName *createValueName(StringRef Name, Value *V);
/// This method removes a value from the symbol table. It leaves the /// ValueName attached to the value, but it is no longer inserted in the /// symtab. void removeValueName(ValueName *V);
/// @} /// @name Internal Data /// @{
ValueMap vmap; ///< The map that holds the symbol table. int MaxNameSize; ///< The maximum size for each name. If the limit is ///< exceeded, the name is capped. mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names
/// @} };
} // end namespace llvm
#endif // LLVM_IR_VALUESYMBOLTABLE_H
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