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//===- llvm/SymbolTableListTraits.h - Traits for iplist ---------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines a generic class that is used to implement the automatic // symbol table manipulation that occurs when you put (for example) a named // instruction into a basic block. // // The way that this is implemented is by using a special traits class with the // intrusive list that makes up the list of instructions in a basic block. When // a new element is added to the list of instructions, the traits class is // notified, allowing the symbol table to be updated. // // This generic class implements the traits class. It must be generic so that // it can work for all uses it, which include lists of instructions, basic // blocks, arguments, functions, global variables, etc... // //===----------------------------------------------------------------------===//
#ifndef LLVM_IR_SYMBOLTABLELISTTRAITS_H #define LLVM_IR_SYMBOLTABLELISTTRAITS_H
#include "llvm/ADT/ilist.h" #include "llvm/ADT/simple_ilist.h" #include <cstddef>
namespace llvm {
class Argument; class BasicBlock; class Function; class GlobalAlias; class GlobalIFunc; class GlobalVariable; class Instruction; class Module; class ValueSymbolTable;
/// Template metafunction to get the parent type for a symbol table list. /// /// Implementations create a typedef called \c type so that we only need a /// single template parameter for the list and traits. template <typename NodeTy> struct SymbolTableListParentType {};
#define DEFINE_SYMBOL_TABLE_PARENT_TYPE(NODE, PARENT) \ template <> struct SymbolTableListParentType<NODE> { using type = PARENT; }; DEFINE_SYMBOL_TABLE_PARENT_TYPE(Instruction, BasicBlock) DEFINE_SYMBOL_TABLE_PARENT_TYPE(BasicBlock, Function) DEFINE_SYMBOL_TABLE_PARENT_TYPE(Argument, Function) DEFINE_SYMBOL_TABLE_PARENT_TYPE(Function, Module) DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalVariable, Module) DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalAlias, Module) DEFINE_SYMBOL_TABLE_PARENT_TYPE(GlobalIFunc, Module) #undef DEFINE_SYMBOL_TABLE_PARENT_TYPE
template <typename NodeTy, typename... Args> class SymbolTableList;
// ValueSubClass - The type of objects that I hold, e.g. Instruction. // ItemParentClass - The type of object that owns the list, e.g. BasicBlock. // OptionsT - Extra options to ilist nodes. // template <typename ValueSubClass, typename... Args> class SymbolTableListTraits : public ilist_alloc_traits<ValueSubClass> { using ListTy = SymbolTableList<ValueSubClass, Args...>; using iterator = typename simple_ilist<ValueSubClass, Args...>::iterator; using ItemParentClass = typename SymbolTableListParentType<ValueSubClass>::type;
public: SymbolTableListTraits() = default;
private: /// getListOwner - Return the object that owns this list. If this is a list /// of instructions, it returns the BasicBlock that owns them. ItemParentClass *getListOwner() { size_t Offset = reinterpret_cast<size_t>( &((ItemParentClass *)nullptr->*ItemParentClass::getSublistAccess( static_cast<ValueSubClass *>( nullptr)))); ListTy *Anchor = static_cast<ListTy *>(this); return reinterpret_cast<ItemParentClass*>(reinterpret_cast<char*>(Anchor)- Offset); }
static ListTy &getList(ItemParentClass *Par) { return Par->*(Par->getSublistAccess((ValueSubClass*)nullptr)); }
static ValueSymbolTable *getSymTab(ItemParentClass *Par) { return Par ? toPtr(Par->getValueSymbolTable()) : nullptr; }
public: void addNodeToList(ValueSubClass *V); void removeNodeFromList(ValueSubClass *V); void transferNodesFromList(SymbolTableListTraits &L2, iterator first, iterator last); // private: template<typename TPtr> void setSymTabObject(TPtr *, TPtr); static ValueSymbolTable *toPtr(ValueSymbolTable *P) { return P; } static ValueSymbolTable *toPtr(ValueSymbolTable &R) { return &R; } };
/// List that automatically updates parent links and symbol tables. /// /// When nodes are inserted into and removed from this list, the associated /// symbol table will be automatically updated. Similarly, parent links get /// updated automatically. template <class T, typename... Args> class SymbolTableList : public iplist_impl<simple_ilist<T, Args...>, SymbolTableListTraits<T, Args...>> { };
} // end namespace llvm
#endif // LLVM_IR_SYMBOLTABLELISTTRAITS_H
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