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//===- LegacyPassManager.h - Legacy Container for Passes --------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the legacy PassManager class. This class is used to hold, // maintain, and optimize execution of Passes. The PassManager class ensures // that analysis results are available before a pass runs, and that Pass's are // destroyed when the PassManager is destroyed. // //===----------------------------------------------------------------------===//
#ifndef LLVM_IR_LEGACYPASSMANAGER_H #define LLVM_IR_LEGACYPASSMANAGER_H
#include "llvm/Support/CBindingWrapping.h"
namespace llvm {
class Function; class Pass; class Module;
namespace legacy {
// Whether or not -debug-pass has been specified. For use to check if it's // specified alongside the new PM. bool debugPassSpecified();
class PassManagerImpl; class FunctionPassManagerImpl;
/// PassManagerBase - An abstract interface to allow code to add passes to /// a pass manager without having to hard-code what kind of pass manager /// it is. class PassManagerBase { public: virtual ~PassManagerBase();
/// Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// may even destroy the pass right away if it is found to be redundant. This /// implies that all passes MUST be allocated with 'new'. virtual void add(Pass *P) = 0; };
/// PassManager manages ModulePassManagers class PassManager : public PassManagerBase { public:
PassManager(); ~PassManager() override;
void add(Pass *P) override;
/// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. bool run(Module &M);
private: /// PassManagerImpl_New is the actual class. PassManager is just the /// wraper to publish simple pass manager interface PassManagerImpl *PM; };
/// FunctionPassManager manages FunctionPasses. class FunctionPassManager : public PassManagerBase { public: /// FunctionPassManager ctor - This initializes the pass manager. It needs, /// but does not take ownership of, the specified Module. explicit FunctionPassManager(Module *M); ~FunctionPassManager() override;
void add(Pass *P) override;
/// run - Execute all of the passes scheduled for execution. Keep /// track of whether any of the passes modifies the function, and if /// so, return true. /// bool run(Function &F);
/// doInitialization - Run all of the initializers for the function passes. /// bool doInitialization();
/// doFinalization - Run all of the finalizers for the function passes. /// bool doFinalization();
private: FunctionPassManagerImpl *FPM; Module *M; };
} // End legacy namespace
// Create wrappers for C Binding types (see CBindingWrapping.h). DEFINE_STDCXX_CONVERSION_FUNCTIONS(legacy::PassManagerBase, LLVMPassManagerRef)
} // End llvm namespace
#endif
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