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//===- DebugLoc.h - Debug Location Information ------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines a number of light weight data structures used // to describe and track debug location information. // //===----------------------------------------------------------------------===//
#ifndef LLVM_IR_DEBUGLOC_H #define LLVM_IR_DEBUGLOC_H
#include "llvm/IR/TrackingMDRef.h" #include "llvm/Support/DataTypes.h"
namespace llvm {
class LLVMContext; class raw_ostream; class DILocation;
/// A debug info location. /// /// This class is a wrapper around a tracking reference to an \a DILocation /// pointer. /// /// To avoid extra includes, \a DebugLoc doubles the \a DILocation API with a /// one based on relatively opaque \a MDNode pointers. class DebugLoc { TrackingMDNodeRef Loc;
public: DebugLoc() = default;
/// Construct from an \a DILocation. DebugLoc(const DILocation *L);
/// Construct from an \a MDNode. /// /// Note: if \c N is not an \a DILocation, a verifier check will fail, and /// accessors will crash. However, construction from other nodes is /// supported in order to handle forward references when reading textual /// IR. explicit DebugLoc(const MDNode *N);
/// Get the underlying \a DILocation. /// /// \pre !*this or \c isa<DILocation>(getAsMDNode()). /// @{ DILocation *get() const; operator DILocation *() const { return get(); } DILocation *operator->() const { return get(); } DILocation &operator*() const { return *get(); } /// @}
/// Check for null. /// /// Check for null in a way that is safe with broken debug info. Unlike /// the conversion to \c DILocation, this doesn't require that \c Loc is of /// the right type. Important for cases like \a llvm::StripDebugInfo() and /// \a Instruction::hasMetadata(). explicit operator bool() const { return Loc; }
/// Check whether this has a trivial destructor. bool hasTrivialDestructor() const { return Loc.hasTrivialDestructor(); }
enum { ReplaceLastInlinedAt = true }; /// Rebuild the entire inlined-at chain for this instruction so that the top of /// the chain now is inlined-at the new call site. /// \param InlinedAt The new outermost inlined-at in the chain. static DebugLoc appendInlinedAt(const DebugLoc &DL, DILocation *InlinedAt, LLVMContext &Ctx, DenseMap<const MDNode *, MDNode *> &Cache);
unsigned getLine() const; unsigned getCol() const; MDNode *getScope() const; DILocation *getInlinedAt() const;
/// Get the fully inlined-at scope for a DebugLoc. /// /// Gets the inlined-at scope for a DebugLoc. MDNode *getInlinedAtScope() const;
/// Rebuild the entire inline-at chain by replacing the subprogram at the /// end of the chain with NewSP. static DebugLoc replaceInlinedAtSubprogram(const DebugLoc &DL, DISubprogram &NewSP, LLVMContext &Ctx, DenseMap<const MDNode *, MDNode *> &Cache);
/// Find the debug info location for the start of the function. /// /// Walk up the scope chain of given debug loc and find line number info /// for the function. /// /// FIXME: Remove this. Users should use DILocation/DILocalScope API to /// find the subprogram, and then DILocation::get(). DebugLoc getFnDebugLoc() const;
/// Return \c this as a bar \a MDNode. MDNode *getAsMDNode() const { return Loc; }
/// Check if the DebugLoc corresponds to an implicit code. bool isImplicitCode() const; void setImplicitCode(bool ImplicitCode);
bool operator==(const DebugLoc &DL) const { return Loc == DL.Loc; } bool operator!=(const DebugLoc &DL) const { return Loc != DL.Loc; }
void dump() const;
/// prints source location /path/to/file.exe:line:col @[inlined at] void print(raw_ostream &OS) const; };
} // end namespace llvm
#endif // LLVM_IR_DEBUGLOC_H
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