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//===- llvm/CallingConv.h - LLVM Calling Conventions ------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines LLVM's set of calling conventions. // //===----------------------------------------------------------------------===//
#ifndef LLVM_IR_CALLINGCONV_H #define LLVM_IR_CALLINGCONV_H
namespace llvm {
/// CallingConv Namespace - This namespace contains an enum with a value for /// the well-known calling conventions. /// namespace CallingConv {
/// LLVM IR allows to use arbitrary numbers as calling convention identifiers. using ID = unsigned;
/// A set of enums which specify the assigned numeric values for known llvm /// calling conventions. /// LLVM Calling Convention Representation enum { /// The default llvm calling convention, compatible with C. This convention /// is the only one that supports varargs calls. As with typical C calling /// conventions, the callee/caller have to tolerate certain amounts of /// prototype mismatch. C = 0,
// Generic LLVM calling conventions. None of these support varargs calls, // and all assume that the caller and callee prototype exactly match.
/// Attempts to make calls as fast as possible (e.g. by passing things in /// registers). Fast = 8,
/// Attempts to make code in the caller as efficient as possible under the /// assumption that the call is not commonly executed. As such, these calls /// often preserve all registers so that the call does not break any live /// ranges in the caller side. Cold = 9,
/// Used by the Glasgow Haskell Compiler (GHC). GHC = 10,
/// Used by the High-Performance Erlang Compiler (HiPE). HiPE = 11,
/// OBSOLETED - Used for stack based JavaScript calls // WebKit_JS = 12,
/// Used for dynamic register based calls (e.g. stackmap and patchpoint /// intrinsics). AnyReg = 13,
/// Used for runtime calls that preserves most registers. PreserveMost = 14,
/// Used for runtime calls that preserves (almost) all registers. PreserveAll = 15,
/// Calling convention for Swift. Swift = 16,
/// Used for access functions. CXX_FAST_TLS = 17,
/// Attemps to make calls as fast as possible while guaranteeing that tail /// call optimization can always be performed. Tail = 18,
/// Special calling convention on Windows for calling the Control Guard /// Check ICall funtion. The function takes exactly one argument (address of /// the target function) passed in the first argument register, and has no /// return value. All register values are preserved. CFGuard_Check = 19,
/// This follows the Swift calling convention in how arguments are passed /// but guarantees tail calls will be made by making the callee clean up /// their stack. SwiftTail = 20,
/// Used for runtime calls that preserves none general registers. PreserveNone = 21,
/// This is the start of the target-specific calling conventions, e.g. /// fastcall and thiscall on X86. FirstTargetCC = 64,
/// stdcall is mostly used by the Win32 API. It is basically the same as the /// C convention with the difference in that the callee is responsible for /// popping the arguments from the stack. X86_StdCall = 64,
/// 'fast' analog of X86_StdCall. Passes first two arguments in ECX:EDX /// registers, others - via stack. Callee is responsible for stack cleaning. X86_FastCall = 65,
/// ARM Procedure Calling Standard (obsolete, but still used on some /// targets). ARM_APCS = 66,
/// ARM Architecture Procedure Calling Standard calling convention (aka /// EABI). Soft float variant. ARM_AAPCS = 67,
/// Same as ARM_AAPCS, but uses hard floating point ABI. ARM_AAPCS_VFP = 68,
/// Used for MSP430 interrupt routines. MSP430_INTR = 69,
/// Similar to X86_StdCall. Passes first argument in ECX, others via stack. /// Callee is responsible for stack cleaning. MSVC uses this by default for /// methods in its ABI. X86_ThisCall = 70,
/// Call to a PTX kernel. Passes all arguments in parameter space. PTX_Kernel = 71,
/// Call to a PTX device function. Passes all arguments in register or /// parameter space. PTX_Device = 72,
/// Used for SPIR non-kernel device functions. No lowering or expansion of /// arguments. Structures are passed as a pointer to a struct with the /// byval attribute. Functions can only call SPIR_FUNC and SPIR_KERNEL /// functions. Functions can only have zero or one return values. Variable /// arguments are not allowed, except for printf. How arguments/return /// values are lowered are not specified. Functions are only visible to the /// devices. SPIR_FUNC = 75,
/// Used for SPIR kernel functions. Inherits the restrictions of SPIR_FUNC, /// except it cannot have non-void return values, it cannot have variable /// arguments, it can also be called by the host or it is externally /// visible. SPIR_KERNEL = 76,
/// Used for Intel OpenCL built-ins. Intel_OCL_BI = 77,
/// The C convention as specified in the x86-64 supplement to the System V /// ABI, used on most non-Windows systems. X86_64_SysV = 78,
/// The C convention as implemented on Windows/x86-64 and AArch64. It /// differs from the more common \c X86_64_SysV convention in a number of /// ways, most notably in that XMM registers used to pass arguments are /// shadowed by GPRs, and vice versa. On AArch64, this is identical to the /// normal C (AAPCS) calling convention for normal functions, but floats are /// passed in integer registers to variadic functions. Win64 = 79,
/// MSVC calling convention that passes vectors and vector aggregates in SSE /// registers. X86_VectorCall = 80,
/// Placeholders for HHVM calling conventions (deprecated, removed). DUMMY_HHVM = 81, DUMMY_HHVM_C = 82,
/// x86 hardware interrupt context. Callee may take one or two parameters, /// where the 1st represents a pointer to hardware context frame and the 2nd /// represents hardware error code, the presence of the later depends on the /// interrupt vector taken. Valid for both 32- and 64-bit subtargets. X86_INTR = 83,
/// Used for AVR interrupt routines. AVR_INTR = 84,
/// Used for AVR signal routines. AVR_SIGNAL = 85,
/// Used for special AVR rtlib functions which have an "optimized" /// convention to preserve registers. AVR_BUILTIN = 86,
/// Used for Mesa vertex shaders, or AMDPAL last shader stage before /// rasterization (vertex shader if tessellation and geometry are not in /// use, or otherwise copy shader if one is needed). AMDGPU_VS = 87,
/// Used for Mesa/AMDPAL geometry shaders. AMDGPU_GS = 88,
/// Used for Mesa/AMDPAL pixel shaders. AMDGPU_PS = 89,
/// Used for Mesa/AMDPAL compute shaders. AMDGPU_CS = 90,
/// Used for AMDGPU code object kernels. AMDGPU_KERNEL = 91,
/// Register calling convention used for parameters transfer optimization X86_RegCall = 92,
/// Used for Mesa/AMDPAL hull shaders (= tessellation control shaders). AMDGPU_HS = 93,
/// Used for special MSP430 rtlib functions which have an "optimized" /// convention using additional registers. MSP430_BUILTIN = 94,
/// Used for AMDPAL vertex shader if tessellation is in use. AMDGPU_LS = 95,
/// Used for AMDPAL shader stage before geometry shader if geometry is in /// use. So either the domain (= tessellation evaluation) shader if /// tessellation is in use, or otherwise the vertex shader. AMDGPU_ES = 96,
/// Used between AArch64 Advanced SIMD functions AArch64_VectorCall = 97,
/// Used between AArch64 SVE functions AArch64_SVE_VectorCall = 98,
/// For emscripten __invoke_* functions. The first argument is required to /// be the function ptr being indirectly called. The remainder matches the /// regular calling convention. WASM_EmscriptenInvoke = 99,
/// Used for AMD graphics targets. AMDGPU_Gfx = 100,
/// Used for M68k interrupt routines. M68k_INTR = 101,
/// Preserve X0-X13, X19-X29, SP, Z0-Z31, P0-P15. AArch64_SME_ABI_Support_Routines_PreserveMost_From_X0 = 102,
/// Preserve X2-X15, X19-X29, SP, Z0-Z31, P0-P15. AArch64_SME_ABI_Support_Routines_PreserveMost_From_X2 = 103,
/// Used on AMDGPUs to give the middle-end more control over argument /// placement. AMDGPU_CS_Chain = 104,
/// Used on AMDGPUs to give the middle-end more control over argument /// placement. Preserves active lane values for input VGPRs. AMDGPU_CS_ChainPreserve = 105,
/// Used for M68k rtd-based CC (similar to X86's stdcall). M68k_RTD = 106,
/// Used by GraalVM. Two additional registers are reserved. GRAAL = 107,
/// Calling convention used in the ARM64EC ABI to implement calls between /// x64 code and thunks. This is basically the x64 calling convention using /// ARM64 register names. The first parameter is mapped to x9. ARM64EC_Thunk_X64 = 108,
/// Calling convention used in the ARM64EC ABI to implement calls between /// ARM64 code and thunks. This is just the ARM64 calling convention, /// except that the first parameter is mapped to x9. ARM64EC_Thunk_Native = 109,
/// Calling convention used for RISC-V V-extension. RISCV_VectorCall = 110,
/// Preserve X1-X15, X19-X29, SP, Z0-Z31, P0-P15. AArch64_SME_ABI_Support_Routines_PreserveMost_From_X1 = 111,
/// The highest possible ID. Must be some 2^k - 1. MaxID = 1023 };
} // end namespace CallingConv
} // end namespace llvm
#endif // LLVM_IR_CALLINGCONV_H
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