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//===-- IRMutator.h - Mutation engine for fuzzing IR ------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // Provides the IRMutator class, which drives mutations on IR based on a // configurable set of strategies. Some common strategies are also included // here. // // Fuzzer-friendly (de)serialization functions are also provided, as these // are usually needed when mutating IR. // //===----------------------------------------------------------------------===//
#ifndef LLVM_FUZZMUTATE_IRMUTATOR_H #define LLVM_FUZZMUTATE_IRMUTATOR_H
#include "llvm/FuzzMutate/OpDescriptor.h" #include "llvm/Support/ErrorHandling.h" #include <optional>
namespace llvm { class BasicBlock; class Function; class Instruction; class Module;
struct RandomIRBuilder;
/// Base class for describing how to mutate a module. mutation functions for /// each IR unit forward to the contained unit. class IRMutationStrategy { public: virtual ~IRMutationStrategy() = default;
/// Provide a weight to bias towards choosing this strategy for a mutation. /// /// The value of the weight is arbitrary, but a good default is "the number of /// distinct ways in which this strategy can mutate a unit". This can also be /// used to prefer strategies that shrink the overall size of the result when /// we start getting close to \c MaxSize. virtual uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) = 0;
/// @{ /// Mutators for each IR unit. By default these forward to a contained /// instance of the next smaller unit. virtual void mutate(Module &M, RandomIRBuilder &IB); virtual void mutate(Function &F, RandomIRBuilder &IB); virtual void mutate(BasicBlock &BB, RandomIRBuilder &IB); virtual void mutate(Instruction &I, RandomIRBuilder &IB) { llvm_unreachable("Strategy does not implement any mutators"); } /// @} };
using TypeGetter = std::function<Type *(LLVMContext &)>;
/// Entry point for configuring and running IR mutations. class IRMutator { std::vector<TypeGetter> AllowedTypes; std::vector<std::unique_ptr<IRMutationStrategy>> Strategies;
public: IRMutator(std::vector<TypeGetter> &&AllowedTypes, std::vector<std::unique_ptr<IRMutationStrategy>> &&Strategies) : AllowedTypes(std::move(AllowedTypes)), Strategies(std::move(Strategies)) {}
/// Calculate the size of module as the number of objects in it, i.e. /// instructions, basic blocks, functions, and aliases. /// /// \param M module /// \return number of objects in module static size_t getModuleSize(const Module &M);
/// Mutate given module. No change will be made if no strategy is selected. /// /// \param M module to mutate /// \param Seed seed for random mutation /// \param MaxSize max module size (see getModuleSize) void mutateModule(Module &M, int Seed, size_t MaxSize); };
/// Strategy that injects operations into the function. class InjectorIRStrategy : public IRMutationStrategy { std::vector<fuzzerop::OpDescriptor> Operations;
std::optional<fuzzerop::OpDescriptor> chooseOperation(Value *Src, RandomIRBuilder &IB);
public: InjectorIRStrategy() : Operations(getDefaultOps()) {} InjectorIRStrategy(std::vector<fuzzerop::OpDescriptor> &&Operations) : Operations(std::move(Operations)) {} static std::vector<fuzzerop::OpDescriptor> getDefaultOps();
uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return Operations.size(); }
using IRMutationStrategy::mutate; void mutate(Function &F, RandomIRBuilder &IB) override; void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; };
/// Strategy that deletes instructions when the Module is too large. class InstDeleterIRStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override;
using IRMutationStrategy::mutate; void mutate(Function &F, RandomIRBuilder &IB) override; void mutate(Instruction &Inst, RandomIRBuilder &IB) override; };
/// Strategy that modifies instruction attributes and operands. class InstModificationIRStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 4; }
using IRMutationStrategy::mutate; void mutate(Instruction &Inst, RandomIRBuilder &IB) override; };
/// Strategy that generates new function calls and inserts function signatures /// to the modules. If any signatures are present in the module it will be /// called. class InsertFunctionStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 10; }
using IRMutationStrategy::mutate; void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; };
/// Strategy to split a random block and insert a random CFG in between. class InsertCFGStrategy : public IRMutationStrategy { private: uint64_t MaxNumCases; enum CFGToSink { Return, DirectSink, SinkOrSelfLoop, EndOfCFGToLink };
public: InsertCFGStrategy(uint64_t MNC = 8) : MaxNumCases(MNC){}; uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 5; }
void mutate(BasicBlock &BB, RandomIRBuilder &IB) override;
private: void connectBlocksToSink(ArrayRef<BasicBlock *> Blocks, BasicBlock *Sink, RandomIRBuilder &IB); };
/// Strategy to insert PHI Nodes at the head of each basic block. class InsertPHIStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 2; }
void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; };
/// Strategy to select a random instruction and add a new sink (user) to it to /// increate data dependency. class SinkInstructionStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 2; }
void mutate(Function &F, RandomIRBuilder &IB) override; void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; };
/// Strategy to randomly select a block and shuffle the operations without /// affecting data dependency. class ShuffleBlockStrategy : public IRMutationStrategy { public: uint64_t getWeight(size_t CurrentSize, size_t MaxSize, uint64_t CurrentWeight) override { return 2; }
void mutate(BasicBlock &BB, RandomIRBuilder &IB) override; };
/// Fuzzer friendly interface for the llvm bitcode parser. /// /// \param Data Bitcode we are going to parse /// \param Size Size of the 'Data' in bytes /// \return New module or nullptr in case of error std::unique_ptr<Module> parseModule(const uint8_t *Data, size_t Size, LLVMContext &Context);
/// Fuzzer friendly interface for the llvm bitcode printer. /// /// \param M Module to print /// \param Dest Location to store serialized module /// \param MaxSize Size of the destination buffer /// \return Number of bytes that were written. When module size exceeds MaxSize /// returns 0 and leaves Dest unchanged. size_t writeModule(const Module &M, uint8_t *Dest, size_t MaxSize);
/// Try to parse module and verify it. May output verification errors to the /// errs(). /// \return New module or nullptr in case of error. std::unique_ptr<Module> parseAndVerify(const uint8_t *Data, size_t Size, LLVMContext &Context);
} // namespace llvm
#endif // LLVM_FUZZMUTATE_IRMUTATOR_H
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