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//===- CodeGen/MachineConstantPool.h - Abstract Constant Pool ---*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// @file /// This file declares the MachineConstantPool class which is an abstract /// constant pool to keep track of constants referenced by a function. // //===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
#include "llvm/ADT/DenseSet.h" #include "llvm/MC/SectionKind.h" #include "llvm/Support/Alignment.h" #include <climits> #include <vector>
namespace llvm {
class Constant; class DataLayout; class FoldingSetNodeID; class MachineConstantPool; class raw_ostream; class Type;
/// Abstract base class for all machine specific constantpool value subclasses. /// class MachineConstantPoolValue { virtual void anchor();
Type *Ty;
public: explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() = default;
Type *getType() const { return Ty; }
virtual unsigned getSizeInBytes(const DataLayout &DL) const;
virtual int getExistingMachineCPValue(MachineConstantPool *CP, Align Alignment) = 0;
virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
/// print - Implement operator<< virtual void print(raw_ostream &O) const = 0; };
inline raw_ostream &operator<<(raw_ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; }
/// This class is a data container for one entry in a MachineConstantPool. /// It contains a pointer to the value and an offset from the start of /// the constant pool. /// An entry in a MachineConstantPool class MachineConstantPoolEntry { public: /// The constant itself. union { const Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val;
/// The required alignment for this entry. Align Alignment;
bool IsMachineConstantPoolEntry;
MachineConstantPoolEntry(const Constant *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(false) { Val.ConstVal = V; }
MachineConstantPoolEntry(MachineConstantPoolValue *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(true) { Val.MachineCPVal = V; }
/// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry /// is indeed a target specific constantpool entry, not a wrapper over a /// Constant. bool isMachineConstantPoolEntry() const { return IsMachineConstantPoolEntry; }
Align getAlign() const { return Alignment; }
unsigned getSizeInBytes(const DataLayout &DL) const;
/// This method classifies the entry according to whether or not it may /// generate a relocation entry. This must be conservative, so if it might /// codegen to a relocatable entry, it should say so. bool needsRelocation() const;
SectionKind getSectionKind(const DataLayout *DL) const; };
/// The MachineConstantPool class keeps track of constants referenced by a /// function which must be spilled to memory. This is used for constants which /// are unable to be used directly as operands to instructions, which typically /// include floating point and large integer constants. /// /// Instructions reference the address of these constant pool constants through /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine /// code, these virtual address references are converted to refer to the /// address of the function constant pool values. /// The machine constant pool. class MachineConstantPool { Align PoolAlignment; ///< The alignment for the pool. std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants. /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry. DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries; const DataLayout &DL;
const DataLayout &getDataLayout() const { return DL; }
public: /// The only constructor. explicit MachineConstantPool(const DataLayout &DL) : PoolAlignment(1), DL(DL) {} ~MachineConstantPool();
/// Return the alignment required by the whole constant pool, of which the /// first element must be aligned. Align getConstantPoolAlign() const { return PoolAlignment; }
/// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify the minimum required alignment for /// the object. unsigned getConstantPoolIndex(const Constant *C, Align Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V, Align Alignment);
/// isEmpty - Return true if this constant pool contains no constants. bool isEmpty() const { return Constants.empty(); }
const std::vector<MachineConstantPoolEntry> &getConstants() const { return Constants; }
/// print - Used by the MachineFunction printer to print information about /// constant pool objects. Implemented in MachineFunction.cpp void print(raw_ostream &OS) const;
/// dump - Call print(cerr) to be called from the debugger. void dump() const; };
} // end namespace llvm
#endif // LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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