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//===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file declares the LatencyPriorityQueue class, which is a // SchedulingPriorityQueue that schedules using latency information to // reduce the length of the critical path through the basic block. // //===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H #define LLVM_CODEGEN_LATENCYPRIORITYQUEUE_H
#include "llvm/CodeGen/ScheduleDAG.h" #include "llvm/Config/llvm-config.h"
namespace llvm { class LatencyPriorityQueue;
/// Sorting functions for the Available queue. struct latency_sort { LatencyPriorityQueue *PQ; explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
bool operator()(const SUnit* LHS, const SUnit* RHS) const; };
class LatencyPriorityQueue : public SchedulingPriorityQueue { // SUnits - The SUnits for the current graph. std::vector<SUnit> *SUnits = nullptr;
/// NumNodesSolelyBlocking - This vector contains, for every node in the /// Queue, the number of nodes that the node is the sole unscheduled /// predecessor for. This is used as a tie-breaker heuristic for better /// mobility. std::vector<unsigned> NumNodesSolelyBlocking;
/// Queue - The queue. std::vector<SUnit*> Queue; latency_sort Picker;
public: LatencyPriorityQueue() : Picker(this) { }
bool isBottomUp() const override { return false; }
void initNodes(std::vector<SUnit> &sunits) override { SUnits = &sunits; NumNodesSolelyBlocking.resize(SUnits->size(), 0); }
void addNode(const SUnit *SU) override { NumNodesSolelyBlocking.resize(SUnits->size(), 0); }
void updateNode(const SUnit *SU) override { }
void releaseState() override { SUnits = nullptr; }
unsigned getLatency(unsigned NodeNum) const { assert(NodeNum < (*SUnits).size()); return (*SUnits)[NodeNum].getHeight(); }
unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { assert(NodeNum < NumNodesSolelyBlocking.size()); return NumNodesSolelyBlocking[NodeNum]; }
bool empty() const override { return Queue.empty(); }
void push(SUnit *U) override;
SUnit *pop() override;
void remove(SUnit *SU) override;
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) LLVM_DUMP_METHOD void dump(ScheduleDAG *DAG) const override; #endif
// scheduledNode - As nodes are scheduled, we look to see if there are any // successor nodes that have a single unscheduled predecessor. If so, that // single predecessor has a higher priority, since scheduling it will make // the node available. void scheduledNode(SUnit *SU) override;
private: void AdjustPriorityOfUnscheduledPreds(SUnit *SU); SUnit *getSingleUnscheduledPred(SUnit *SU); }; }
#endif
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