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//===-- FrontendAction.h - Generic Frontend Action Interface ----*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// \file /// Defines the clang::FrontendAction interface and various convenience /// abstract classes (clang::ASTFrontendAction, clang::PluginASTAction, /// clang::PreprocessorFrontendAction, and clang::WrapperFrontendAction) /// derived from it. /// //===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_FRONTEND_FRONTENDACTION_H #define LLVM_CLANG_FRONTEND_FRONTENDACTION_H
#include "clang/AST/ASTConsumer.h" #include "clang/Basic/LLVM.h" #include "clang/Basic/LangOptions.h" #include "clang/Frontend/ASTUnit.h" #include "clang/Frontend/FrontendOptions.h" #include "llvm/ADT/StringRef.h" #include "llvm/Support/Error.h" #include <memory> #include <string> #include <vector>
namespace clang { class ASTMergeAction; class CompilerInstance;
/// Abstract base class for actions which can be performed by the frontend. class FrontendAction { FrontendInputFile CurrentInput; std::unique_ptr<ASTUnit> CurrentASTUnit; CompilerInstance *Instance; friend class ASTMergeAction; friend class WrapperFrontendAction;
private: std::unique_ptr<ASTConsumer> CreateWrappedASTConsumer(CompilerInstance &CI, StringRef InFile);
protected: /// @name Implementation Action Interface /// @{
/// Prepare to execute the action on the given CompilerInstance. /// /// This is called before executing the action on any inputs, and can modify /// the configuration as needed (including adjusting the input list). virtual bool PrepareToExecuteAction(CompilerInstance &CI) { return true; }
/// Create the AST consumer object for this action, if supported. /// /// This routine is called as part of BeginSourceFile(), which will /// fail if the AST consumer cannot be created. This will not be called if the /// action has indicated that it only uses the preprocessor. /// /// \param CI - The current compiler instance, provided as a convenience, see /// getCompilerInstance(). /// /// \param InFile - The current input file, provided as a convenience, see /// getCurrentFile(). /// /// \return The new AST consumer, or null on failure. virtual std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI, StringRef InFile) = 0;
/// Callback before starting processing a single input, giving the /// opportunity to modify the CompilerInvocation or do some other action /// before BeginSourceFileAction is called. /// /// \return True on success; on failure BeginSourceFileAction(), /// ExecuteAction() and EndSourceFileAction() will not be called. virtual bool BeginInvocation(CompilerInstance &CI) { return true; }
/// Callback at the start of processing a single input. /// /// \return True on success; on failure ExecutionAction() and /// EndSourceFileAction() will not be called. virtual bool BeginSourceFileAction(CompilerInstance &CI) { return true; }
/// Callback to run the program action, using the initialized /// compiler instance. /// /// This is guaranteed to only be called between BeginSourceFileAction() /// and EndSourceFileAction(). virtual void ExecuteAction() = 0;
/// Callback at the end of processing a single input. /// /// This is guaranteed to only be called following a successful call to /// BeginSourceFileAction (and BeginSourceFile). virtual void EndSourceFileAction() {}
/// Callback at the end of processing a single input, to determine /// if the output files should be erased or not. /// /// By default it returns true if a compiler error occurred. /// This is guaranteed to only be called following a successful call to /// BeginSourceFileAction (and BeginSourceFile). virtual bool shouldEraseOutputFiles();
/// @}
public: FrontendAction(); virtual ~FrontendAction();
/// @name Compiler Instance Access /// @{
CompilerInstance &getCompilerInstance() const { assert(Instance && "Compiler instance not registered!"); return *Instance; }
void setCompilerInstance(CompilerInstance *Value) { Instance = Value; }
/// @} /// @name Current File Information /// @{
bool isCurrentFileAST() const { assert(!CurrentInput.isEmpty() && "No current file!"); return (bool)CurrentASTUnit; }
const FrontendInputFile &getCurrentInput() const { return CurrentInput; }
StringRef getCurrentFile() const { assert(!CurrentInput.isEmpty() && "No current file!"); return CurrentInput.getFile(); }
StringRef getCurrentFileOrBufferName() const { assert(!CurrentInput.isEmpty() && "No current file!"); return CurrentInput.isFile() ? CurrentInput.getFile() : CurrentInput.getBuffer().getBufferIdentifier(); }
InputKind getCurrentFileKind() const { assert(!CurrentInput.isEmpty() && "No current file!"); return CurrentInput.getKind(); }
ASTUnit &getCurrentASTUnit() const { assert(CurrentASTUnit && "No current AST unit!"); return *CurrentASTUnit; }
Module *getCurrentModule() const;
std::unique_ptr<ASTUnit> takeCurrentASTUnit() { return std::move(CurrentASTUnit); }
void setCurrentInput(const FrontendInputFile &CurrentInput, std::unique_ptr<ASTUnit> AST = nullptr);
/// @} /// @name Supported Modes /// @{
/// Is this action invoked on a model file? /// /// Model files are incomplete translation units that relies on type /// information from another translation unit. Check ParseModelFileAction for /// details. virtual bool isModelParsingAction() const { return false; }
/// Does this action only use the preprocessor? /// /// If so no AST context will be created and this action will be invalid /// with AST file inputs. virtual bool usesPreprocessorOnly() const = 0;
/// For AST-based actions, the kind of translation unit we're handling. virtual TranslationUnitKind getTranslationUnitKind() { return TU_Complete; }
/// Does this action support use with PCH? virtual bool hasPCHSupport() const { return true; }
/// Does this action support use with AST files? virtual bool hasASTFileSupport() const { return true; }
/// Does this action support use with IR files? virtual bool hasIRSupport() const { return false; }
/// Does this action support use with code completion? virtual bool hasCodeCompletionSupport() const { return false; }
/// @} /// @name Public Action Interface /// @{
/// Prepare the action to execute on the given compiler instance. bool PrepareToExecute(CompilerInstance &CI) { return PrepareToExecuteAction(CI); }
/// Prepare the action for processing the input file \p Input. /// /// This is run after the options and frontend have been initialized, /// but prior to executing any per-file processing. /// /// \param CI - The compiler instance this action is being run from. The /// action may store and use this object up until the matching EndSourceFile /// action. /// /// \param Input - The input filename and kind. Some input kinds are handled /// specially, for example AST inputs, since the AST file itself contains /// several objects which would normally be owned by the /// CompilerInstance. When processing AST input files, these objects should /// generally not be initialized in the CompilerInstance -- they will /// automatically be shared with the AST file in between /// BeginSourceFile() and EndSourceFile(). /// /// \return True on success; on failure the compilation of this file should /// be aborted and neither Execute() nor EndSourceFile() should be called. bool BeginSourceFile(CompilerInstance &CI, const FrontendInputFile &Input);
/// Set the source manager's main input file, and run the action. llvm::Error Execute();
/// Perform any per-file post processing, deallocate per-file /// objects, and run statistics and output file cleanup code. virtual void EndSourceFile();
/// @} };
/// Abstract base class to use for AST consumer-based frontend actions. class ASTFrontendAction : public FrontendAction { protected: /// Implement the ExecuteAction interface by running Sema on /// the already-initialized AST consumer. /// /// This will also take care of instantiating a code completion consumer if /// the user requested it and the action supports it. void ExecuteAction() override;
public: ASTFrontendAction() {} bool usesPreprocessorOnly() const override { return false; } };
class PluginASTAction : public ASTFrontendAction { virtual void anchor(); public: std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI, StringRef InFile) override = 0;
/// Parse the given plugin command line arguments. /// /// \param CI - The compiler instance, for use in reporting diagnostics. /// \return True if the parsing succeeded; otherwise the plugin will be /// destroyed and no action run. The plugin is responsible for using the /// CompilerInstance's Diagnostic object to report errors. virtual bool ParseArgs(const CompilerInstance &CI, const std::vector<std::string> &arg) = 0;
enum ActionType { CmdlineBeforeMainAction, ///< Execute the action before the main action if ///< on the command line CmdlineAfterMainAction, ///< Execute the action after the main action if on ///< the command line ReplaceAction, ///< Replace the main action AddBeforeMainAction, ///< Execute the action before the main action AddAfterMainAction ///< Execute the action after the main action }; /// Get the action type for this plugin /// /// \return The action type. By default we use CmdlineAfterMainAction. virtual ActionType getActionType() { return CmdlineAfterMainAction; } };
/// Abstract base class to use for preprocessor-based frontend actions. class PreprocessorFrontendAction : public FrontendAction { protected: /// Provide a default implementation which returns aborts; /// this method should never be called by FrontendAction clients. std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI, StringRef InFile) override;
public: bool usesPreprocessorOnly() const override { return true; } };
/// A frontend action which simply wraps some other runtime-specified /// frontend action. /// /// Deriving from this class allows an action to inject custom logic around /// some existing action's behavior. It implements every virtual method in /// the FrontendAction interface by forwarding to the wrapped action. class WrapperFrontendAction : public FrontendAction { protected: std::unique_ptr<FrontendAction> WrappedAction;
bool PrepareToExecuteAction(CompilerInstance &CI) override; std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI, StringRef InFile) override; bool BeginInvocation(CompilerInstance &CI) override; bool BeginSourceFileAction(CompilerInstance &CI) override; void ExecuteAction() override; void EndSourceFile() override; void EndSourceFileAction() override; bool shouldEraseOutputFiles() override;
public: /// Construct a WrapperFrontendAction from an existing action, taking /// ownership of it. WrapperFrontendAction(std::unique_ptr<FrontendAction> WrappedAction);
bool usesPreprocessorOnly() const override; TranslationUnitKind getTranslationUnitKind() override; bool hasPCHSupport() const override; bool hasASTFileSupport() const override; bool hasIRSupport() const override; bool hasCodeCompletionSupport() const override; };
} // end namespace clang
#endif
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